git13
New Member
Posts: 5
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Post by git13 on May 25, 2011 23:02:36 GMT -5
Hi I'm new to the forums although I have owned the original Conan game since it was first printed. I've purchased a copy of ZEFRS from Lulu and think it's great. One of the age old questions which has still not been resolved to a satisfactory degree is the issue of Column Shifts. To rectify this I decided to take the outrageous action of redesigning the Resolution Chart. The chart can be downloaded from the following link... www.dropbox.com/scl/fi/jhz0p8ql6553hxnztjx6v/Resolution-Chart-2CS-final.pdfAs can be seen there are now 15 columns on the table. I've also restructured the positive side of the chart to give a smoother transition as talent pools increase. Some may like it and some may not but I thought I'd share.
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Post by markkrawec on May 31, 2011 21:10:47 GMT -5
Hi git! Welcome to the forum. Glad you like the print version of ZeFRS.
I like what you've done with the chart. Combining two values in each column makes each shift a lot more significant. I think I'll roll it out for a field test at the next session of ZeFRS our group plays.
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git13
New Member
Posts: 5
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Post by git13 on May 31, 2011 22:58:01 GMT -5
Thanks for the positive reply. I'd be very interested to hear how the playtest works out.
I'm actually looking to use the table and combine ZeFRS with The Riddle of Steel RPG. Essentially I'm looking to use ZeFRS but add in TRoS combat manoeuvres, bloodloss, fatigue and shock.
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