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Post by gwangi on May 20, 2020 11:17:32 GMT -5
Hi, I'm new to this forum; I'm from Spain and, although I have the TSR's Conan RPG since the late 80s, I discovered, a few months ago, the existence of ZeFRS. I'm currently translating the rules into Spanish (the Spanish adaptation is entitled "Rogues & Sorcerers: The Straight Sword & Sorcery RPG - adapted from ZeFRS"). I see that there is not much activity in the boards at the moment, but, anyway, I am going to try to get someone to answer some questions about some ZeFRS rules: 1) About "Transmutation" talent: shouldn't such a powerful talent be required some prerequisites -like necromancy, for example? 2) About the talent Trappings: which talent would be necessary to find/mount traps indoors, if this talent is only applied in the wilderness, then? When I played TSR's Conan, decades ago, I used this same talent for it. 3) Stealth: any idea to create a talent like this one, so fundamental in the stories of Sword and Witchcraft, not to mention backstabbing! By the way, is there any other Facebook profile besides the French-speaking version of ZeFRS? I await your answers. Thanks in advance.
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kull
New Member
Posts: 3
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Post by kull on Oct 26, 2021 15:04:38 GMT -5
Hi! I'm from the US and am working on some magic modifications of my own. I will be testing a whole magic system that builds on but enhances the existing idea of magic in this system.
1. like the 'requirements' idea especially as it pertains to spell acquisition.
2. I, too, used the talent for both indoor and outdoor use when we played TSR's Conan decades ago.
3. Stealth *is* a Talent in game. In fact I use several different types (an example would be 'Stalk')
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