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Post by The Evil DM on May 11, 2007 15:37:40 GMT -5
Harmast and I were discussing a kingdom profile project for the Scroll. And I was thinking I would bring it up here to see if there was any interest in such a project.
What I envision would be each group member create a land in the Sword & Sorcery vein. And then we could fit several of them together add some wilderness areas and untamed regions and then map it out. For example:
*Adam creates a tropical island kingdom of Amazons
*Brett creates a theocratic city-state near a large inland lake.
*Charles creates a resource poor nation of desert hill tribes.
*Dave creates a sea going nation of traders.
And so on...
We could come up with some ground rules so that we can keep things relatively balanced.
It could also give us something to work on ZeFRS related in the interim.
What do you guys think?
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Post by thegreyelf on May 11, 2007 15:45:58 GMT -5
I think Dibs on a desert kingdom with a pantheon of gods based off of the ancient Babylonian and Sumerian deities, with a liberal amount of Lovecraftian tentacled horrors from beyond scattered throughout the sunken ruined cities...
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Post by harmast on May 14, 2007 1:15:51 GMT -5
*Signs up grey-elf for issue two's installment of the yet to be named nation column*
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Post by thegreyelf on May 14, 2007 8:16:19 GMT -5
Right...so I have that to do, and I have to do the adventure scenario.
The two could in fact be tied together. Best get to work, I suppose.
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Post by Camillus on May 14, 2007 17:37:14 GMT -5
I've been following the discussion over on RPGnet. I wouldn't mind chipping in to this project with an African nation that I have got some ideas for.
Of course I have to get a copy of Conan first - hopefully it won't be long now...
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Post by markkrawec on May 15, 2007 8:55:01 GMT -5
That sounds like fun. We tried something like that in our AD&D group back in high school. Each PC was from a different land & the player got to define what it was like. My bit was, coincidentally, the homeland of Jackal the Reaver's barbarian tribe. They were wandering bands of mercenaries from a desert land that had been blasted by a magical disaster centuries ago. It can be dropped into whatever space needs filling but we haven't got quite the right thing for; its climate & landscape have no natural explanation, so it can go anywhere.
Edit: Dang, I wanted to smite myself & see what happened, but no can do.
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Post by etsmith on May 15, 2007 16:53:33 GMT -5
I call dibs on the city dominated my a vast necropolis, where the tombs of the dead outnumber the homes of the living.
And a bit of a suggestion: avoid slipping into gamer-ese when writing nations. Skip the hard numbers, the population figures and the army rosters, and just throw on pages of deep Howardian description.
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Post by nagisawa on May 15, 2007 21:00:15 GMT -5
Actually, the WUSHU wiki has a bunch of 'fight' locations, but with some rewrites we can turn it into a full on city...
I'd best get to it, ne?
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Post by Camillus on May 17, 2007 11:51:20 GMT -5
Is there going to be a standard format for Kingdom descriptions? I've started work on mine and I just want to make sure that I do't miss anything that people think is essential.
So far I'm going for a basic overview, geography, important cities, economy outline, political and military organisation, notable personalities and Sites of High Adventure! for those bits that feel like good hooks and need a bit of extra description.
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Max
New Member
Posts: 5
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Post by Max on May 17, 2007 11:58:06 GMT -5
And a bit of a suggestion: avoid slipping into gamer-ese when writing nations. Skip the hard numbers, the population figures and the army rosters, and just throw on pages of deep Howardian description. Good call, really. Reading his "The Hyborian Age" and "Notes of Various Peoples of the Hyborian Age" for stylistic pointers would probably not be a complete waste of time.
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Post by The Evil DM on May 17, 2007 12:09:16 GMT -5
And a bit of a suggestion: avoid slipping into gamer-ese when writing nations. Skip the hard numbers, the population figures and the army rosters, and just throw on pages of deep Howardian description. I agree. also I would suggest trying to focus on the S&S genre, leave out non-human races (Trolls, orcs, hobbits, etc.). And keep it simple. you dont have to start off with an Aquilonia, or Rome. go for Mid-sized kingdoms like Argos, or a city-state like Carthage. the idea is not to dominate a map but to try and come up with some variety that will complement the whole. When we have a nice number and variety of places,and nations then we can explore the possibilities of creating a map.
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Post by rumcove on May 18, 2007 18:02:55 GMT -5
Hello all. I would be willing to contribute to the project.
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