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Post by evilschemer on Mar 11, 2008 15:49:22 GMT -5
My setting idea has some playable non-human races. Before you light your torches and grab your pitchforks, they are in the finest Pulp tradition ala Barsoom or Flash Gordon.
I want to include:
Cat-people (Lion men, panther men, cheetah-men, tiger-men, etc.) Lizard-men Ape-men Hawk-men Fish-men (playable with breathing apparatus) Nobbins (sort of like Jawas or Ugnaughts) Derro (dwarf-like) Naga (subterranean serpent-men, okay, they won't be playable) Bat-men and Ogs (degernate man-eating sub-humans)
Maybe some more.
How would you handle non-humans in ZeFRS? I was thinking of just making them Talents but assign costs to them. Some, like Lion Men or Ape Men, wouldn't really be different from humans. While others like Bat-men or Bird-men could fly and have claws and beaks.
Any thoughts?
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Post by brimstone on Mar 11, 2008 17:38:07 GMT -5
The way Shadowrun had a priority creation table that worked well enough. You had 5 things to assign a letter grade priority to.
Race Magic Attributes Skills Resources
A Non-Human B Human C Human D Human E Human
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Post by markkrawec on Mar 11, 2008 19:28:27 GMT -5
I'm not sure there's a reason to have a mechanical difference between them at all, really. What differentiates them from ordinary humans aside from fur or gills?
OK, the ones who can actually breathe underwater or fly are at an advantage. Those could be treated as inverse weaknesses: each unusual racial ability costs 10 CP. For those who are just unusually something-a-human-can-be - nimble cat people, strong ape people, etc. - you could just say the player must buy a racial Talent at a minimum of 3 at creation. For example, the cat man has to take Animal Reflexes, or the ape woman has to take Strength.
Mere cosmetic differences you can gloss over. Do lizard people's scales provide any armor? If so, make them buy it; if not, don't worry about it.
Come to think of it, if a racial attribute serves the purpose of a piece of equipment, you could say the player doesn't get to make a pick from that column at creation (in the RAW, starting characters get to pick one item of starting equipment from column A, B & C of a gear table).
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Post by brimstone on Mar 11, 2008 21:27:59 GMT -5
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Post by markkrawec on Mar 13, 2008 12:58:12 GMT -5
Brimstone
Very professional looking, but I'm afraid I don't get what it means. Are the numbers the number of character points you get to buy related Talents (e.g. Warfare A gives 30 points for weapon Talents, Plowshare B gives 60 points for non-weapon Talents).
There aren't any "virtues" in the rules at the moment; have you got a selection you were planning to bolt on? If so, I'd be interested in seeing them.
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Post by brimstone on Mar 13, 2008 16:42:57 GMT -5
Warfare will be all combat related stats/skills. So if a player just wants to make a combat orientated character they'll go with Warfare "A" priority.
The stats for the "Warfare" category I'm considering.
Prowess: This will be your Melee, unarmed, shield and a representation of your strength.
Coordination: Projectile tasks such as Bow and throwing a dagger and dodgeing a melee attack.
Reflexes: Initiative
Fortitude: Physical Endurance and Willpower. This will come into play a lot on the damage table. Everytime there is a "heart" symbol, your testing your Fortitude.
However if a person wants to be creative with their characters background going with a high priority in Omens will be a good choice. A 5 point virtue might be you're a bucaneer that owns a sailing ship. A 7 point virtue could be your a Duke or Baron with substantial wealth. If you want to be a half-man and half-beat, like a minotaur that'll be a 6point virtue.
Of course they'll be flaws like your an outlaw or infamous. A powerful enemy hunting you. Those types of things.
So Afinity with Animals might be a 1 point virtue. But Animals being repulsed by you might be a 1 point flaw.
The virtues and flaws overall style will be similar to how Ars Magica does them.
Plow Shear is just about everything not directly combat related. So things like tracking, sailing ships, weapon crafting, herbalism and so on will be in the Plow Shear category.
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